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Scary Games Of All Time

Amnesia: The Dark Descsent (PC)

Developer(s): Frictional Games

Publisher(s): Frictional Games

Platforms: Mac OS X, Microsoft Windows, Linux

The game is based in London, in the year 1839. You play as Daniel, and when the game starts the player wakes up in the Brennenburg Castle, with absolutely no memory of how he got there, and doesn’t remember anything but his name and where he lives, and the fact that something dangerous is after him. To reach your goal, you have to explore the castle with nothing but a lantern. No weapons, no powers. No way to defend yourself from the horrors that plague the castle, all you can do is run, as fast and as creatively as you can. You’ll have to fix things so you can use them, and solve some puzzles too.

There’s a health meter, and along with that there’s also a sanity meter, and you must keep an eye on both. The sanity meter is affected when you’re in the darkness for too long, or see something really, really distubing or stare at some of the ‘horrors’ mentioned above for too long. As the sanity meter declines, the hallucinations start, which lead the monsters right to you. Having some form of light with or around you will help maintain the sanity meter, but just in case you don’t have access to any, use the tinderboxes to light any candle you see. If you see an ugly, deformed and unearthy being- run as fast as you can, because it will chase you until you’re out of sight. Don’t even try to fight it because this is not Skyrim. Or Supernatural. So, run and hide and don’t stand behind doors because they can get rid of doors very easily.

Alan Wake

Developer(s): Remedy Entertainment

Publisher(s): Microsoft Game Studios

Platforms: Xbox 360, Microsoft Windows

The protagonist of the game is Alan Wake (best selling psychological thriller author), who is suffering from writer’s block- which didn’t go away for a while. Alice, his significant other, and his agent Barry suggest a vacation, and so Alan and Alice travel to Bright Falls, though they had no idea what was waiting for them. Alice is kidnapped by an unknown force, and the player must overcome various obstacles to get her back. Thus, you dive into the supernatural world where fiction comes to life, and it’s not (most of the time) in your favour. A world where a certain darkness is slowly taking over those around Alan, and that includes humans, animals and even non-living things. You have to defeat them with the combined use of light and firearms.

You opponents will have weapons of their own, and they’ll come in different sizes and with different levels of strength and speed. They are protected by a layer of darkness that surrounds them, and while it’s there firearms will have no effect on them. You have to get rid of the darkness by using the flashlight or some other source of light, and then use your trusty weapons to kick their asses. Ammunition and batteries will be limited, so make sure to collect them while you explore the town. Bigger sources of light will destroy more opponents, and streetlights will generate your health faster. There’s also an optional objective, and it’s pretty useful: collect the scattered pages of Alan’s latest novel, Departure, and it’ll contain information on events that have yet to happen, and tips that’ll help you progress.

F.E.A.R.

Developer(s): Monolith Studios, Day 1 Studios

Publisher(s): Vivendi Universal

Platforms: Xbox 360, PlayStation 3, Microsoft Windows

In this game, you’re the Point Man-a member of F.E.A.R., which is an exclusive special ops group that deals with supernatural forces. The player is in this group mainly for his distinct reactive reflexes. It’s a first-person shooter game, influenced greatly by japanese horror. The overall atmosphere of the game is one of the main reasons why it’s among the top scary games. One of the unique features of the game isreflex time-this slows down everything around you (you move normally) and allows the player to aim and shoot with ease. As for the weapons, you have your normal firearms: rifles, pistols, etc. The one thing that will probably creep you out the most is Alma-the terrifying little girl in red. But at least your opponents are human, albeit telepathically-controlled ones with extraordinary abilities.

The hallucinations are also something the player is subjected to repeatedly, injecting you with a healthy dose of fear and caution if you get too cocky at times. Parts of the game will mess with your head a little, and the sudden appearances will tire you out (mentally) after a while, so I’d suggest taking short breaks in between, if only to remind yourself that it’s not actually real.