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Monthly Archives: February 2019

Info of Computer Game Genres

Computer game genres include: combat, adventure, fantasy, strategy, sports, simulations, and teaching. While not a complete list of genres, these types list in the top ten. Combat appeals mostly to boys. They often include violence, anger, and realistic carnage. Look for an age rating and parental comments about the game, and especially, get the approval of the parents of a young person before you give such a game as a gift. Realize that repetitive use mimics repetitive teaching.

An adventure game can appeal to boys or girls, and they tend to follow the same lines of adventure found in films about pirates, secret agents, or lost worlds. In game form, experience an adventure rather than simply watch the film. Fantasy does the same thing in a mythical setting that might include wizards, witches, dragons, hobbits, zombies, etc. Experience competition with a sports game. The games align with a particular sport, like football, and sometimes they permit a game player to play the role of a favorite real sports figure.

A simulation game teaches and lets the gamer experience turning on and using equipment. For example, you might play the experience of getting into a Cessna 172 aircraft, turning it on and then you fly it. This simulation realistically shows the gamer how to operate the aircraft and it simulates flight. A strategy game goes farthest to immerse the gamer in a world (or fantasy world) scenario. Usually played online, the strategy pits the gamer against the powerful computer that the game producer uses to apply artificial intelligence to defeat the gamer. This type often takes days, and perhaps months to complete. The player matches wits with the computer in a life-like setting, until he or she decides to stop. The gamer thinks about the strategy after play ends, if the game was challenging and fun. The player might research new techniques and form a plan for his or her next move to defeat the computer when the game resumes.

Games for Your iPad

Need For Speed: Most Wanted

If you are into fast cars and adrenaline, this game is the right for you. EA did a great job with this version. This time they give us intent action with great graphics which are notable on the iPad 3 and iPad 4.

The Room

The best puzzle game ever played on iOS The developers have added clear graphics and while playing it on Retina you will feel the best experience ever. This game only supports iPad 2 or greater.

Sky Gamblers: StormRaiders

This flight-action game will put you right in middle of WW2 flying vintage air-craft in single and lots of multiplayer missions. It includes satisfying quality with easy-to-handle controls. This game features many missions that will keep you really busy.

SpellTower

SpellTower is highly rated word playing game. The latest update gave support for Retina and multiplayer mode.

Star Wars: Knights of the old republic

Maybe the controls will be difficult for you but when you get used to them you will feel the real Mass Effect experience behind this game.

Wipeout

This game is developed exclusively for the iPad. If you have seen the show you know what to do. Race against the clock to beat the old records and you will be okay. The really fun part is when you fall and when you watch the replays.

Flight Simulator Games

When you download one, you will skip all the lines and all the waiting. The installation takes only a minute or two, then you’re ready to experience the awesome feeling of virtual flight!

When considering which software to download, you should first figure out what features you are looking for. Don’t just jump at the first one you see. First, consider factors like available memory and other resources on your computer.

If you’re looking for amazingly realistic visual effects, you will need a lot of RAM to do the job. Check the software’s specifications and make sure your graphics will be clear as bell. Also make sure that you get the best image quality and frame rates. To do this, you may even want to upgrade your audio or video card or install a new set of speakers to get the maximum effect.

Read the manual carefully to make sure your computer can handle the software download. You’ll probably be able to find the manual online or download and print it. You can also check out an online forum to see if other users can answer your questions.

Make sure your download has features that will allow you simulate an actual flying experience. Aircraft simulators each have something unique to offer. For example: Some feature functionalities that allow the user to change virtual environments more quickly and easily than others. These are a couple of factors you’ll need to consider.

Flight simulator software featuring mid-air combat often trades realism for playability. It depends on what you need in a flight simulator game. The level of sophistication has progressed to where you can learn an incredible amount about various aircraft and really put yourself in the action.

Retro Games

Pac-Man

Pac-Man is a classical arcade game that is still very popular nowadays. It was released in 1980 and immediately became a huge success. The gameplay revolves around a yellow rounded creature that the player controls through mazes. Pac-Man, the yellow creature, must eat as many dots as possible to score higher, and avoid its enemies throughout the mazes. While this might sound simple, Pac-Man can be very challenging and tricky.

Dune II

Dune II is a popular retro strategy game, that is listed among the top retro games of all times. Many people remember it as the first strategy game they have ever played, and it’s still loved by many. This game was a sequel to the original game named Dune, but although Dune II is strategic, Dune was actually a quest. The series of Dune was based upon the novel of the same name, and it gained millions of fans from all around the world.

Mario Bros.

Mario Bros. is one of the most remarkable and remembered top retro games of all times. It is a platform arcade game that was developed by Nintendo and was released in 1983. Mario is an American-Italian plumber who stars alongside his brother Luigi, and together they must defeat creatures that have been coming from the sewers below NYC. Most of the game is about Mario flipping those creatures on their backs and kicking them away – simple yet highly addictive. The game was, and still is, very popular around the world, and founded the base for many arcade games that followed.

Free Sites to Download Full Version Casual Games

Myplaycity.com

MyPlayCity.com offers over 1000 free downloadable on PC and online games available in full version with no time limits. What’s more, this portal has a mobile version, so you can access myplaycity.com through a mobile device. Apart from this, exhaustive game reviews are being posted here permanently. Ads on the portal are a bit obtrusive, but still you can cope with it. The installation process is rather fast, just make sure to uncheck the boxes on the 1st step if you don’t want myplaycity.com become your default browser homepage or useless add-ons being added to your browser. Game downloads are free of harmful viruses, adware, and spyware (scanned by Virustotal).

Toomkygames.com

ToomkyGames exhilarates you with an enjoyable selection of about 400 eye-pleasing casual and flash games that are free to download on PC and play online. All the games are available in full version and have no time limits whatsoever. There are 19 categories to help you choose what game to play. What’s more, the catalogue is being constantly updated with free casual games. In addition, this portal has a mobile version, so you can access toomkygames.com through a mobile device and check out several popular mobile games. ToomkyGames generally makes money on advertising, thus ads on the portal are not abusive at all. The installation process consists of 2 parts: firstly, you’re optionally offered additional software which you can decline easily by pressing the appropriate button; after that, the game files are installed. It’s a bit longer than on the other websites, but games are definitely worth it. Game downloads are free of major harmful viruses and adware (scanned by Virustotal ). Eventually, you won’t be interrupted by in-games ads, too. Everything on the portal is made for user convenience.

Gametop.com

GameTop allows you to easily download full version PC games, as well as play games for Android, iOS, and Mac. All the content on this portal is free and contains no viruses, in-game ads, malware, and toolbars at all (scanned by Virustotal). Main categories are action, puzzle, racing, shooter, hidden objects, simulation, match 3, and arcade. You can also find a nice pick of online flash game in those categories. Gametop.com has the fastest installation process among all the sites in this review: no additional offers and clean installer. The portal make money generally on advertising, but it’s not annoying at all.

Myrealgames.com

This website is mainly focused on flash games, which are in the majority here. You can play them online and download on your PC for free as well. But still, there are over 200 free casual downloadable games along with about 70 mobile games. Games are presented full version with no ads inside. The advertising on the site itself is quite smooth. The catalogue is constantly being updated with fresh games and contains the heap of genres like action, kids games, bubble shooter, dress up, platform games, etc. The installation process is the same as on Gametop – fast and easy. Game downloads are virus free, with no adware or spyware at all (scanned by Virus Total).

Info of Virtual Currency Games

Released in 1999, EverQuest took virtual currency gaming a step further, allowing players to trade virtual goods amongst themselves in-game and though it was prohibited by the game’s designer to also sell virtual items to each other on eBay. In a real world phenomenon which was entertainingly explored in Neal Stephenson’s 2011 novel Reamde, Chinese gamers or ‘gold farmers’ were employed to play EverQuest and other such games full-time with the aim of gaining experience points so as to level-up their characters thereby making them more powerful and sought after. These characters would then be sold on eBay to Western gamers who were unwilling or unable to put in the hours to level-up their own characters. Based on the calculated exchange rate of EverQuest’s currency as a result of the real world trading that took place Edward Castronova, Professor of Telecommunications at Indiana University and an expert in virtual currencies estimated that in 2002 EverQuest was the 77th richest country in the world, somewhere between Russia and Bulgaria and its GDP per capita was greater than the People’s Republic of China and India.

Launched in 2003 and having reached 1 million regular users by 2014, Second Life is perhaps the most complete example of a virtual economy to date whereby it’s virtual currency, the Linden Dollar which can be used to buy or sell in-game goods and services can be exchanged for real world currencies via market-based exchanges. There were a recorded $3.2 billion in-game transactions of virtual goods in the 10 years between 2002-13, Second Life having become a marketplace where players and businesses alike were able to design, promote and sell content that they created. Real estate was a particularly lucrative commodity to trade, in 2006 Ailin Graef became the 1st Second Life millionaire when she turned an initial investment of $9.95 into over $1 million over 2.5 years through buying, selling and trading virtual real estate to other players. Examples such as Ailin are the exception to the rule however, only a recorded 233 users making more than $5000 in 2009 from Second Life activities.

To date, the ability to generate non-virtual cash in video games has been of secondary design, the player having to go through non-authorised channels to exchange their virtual booty or they having to possess a degree of real world creative skill or business acumen which could be traded for cash. This could be set to change with the advent of video games being built from the ground up around the ‘plumbing’ of recognised digital currency platforms. The approach that HunterCoin has taken is to ‘gamify’ what is typically the rather technical and automated process of creating digital currency. Unlike real world currencies that come into existence when they are printed by a Central bank, digital currencies are created by being ‘mined’ by users. The underlying source code of a particular digital currency that allows it to function is called the blockchain, an online decentralised public ledger which records all transactions and currency exchanges between individuals. Since digital currency is nothing more than intangible data it is more prone to fraud than physical currency in that it is possible to duplicate a unit of currency thereby causing inflation or altering the value of a transaction after it has been made for personal gain. To ensure this does not happen the blockchain is ‘policed’ by volunteers or ‘miners’ who test the validity of each transaction that is made whereby with the aid of specialist hardware and software they ensure that data has not been tampered with. This is an automatic process for miner’s software albeit an extremely time consuming one which involves a lot of processing power from their computer. To reward a miner for verifying a transaction the blockchain releases a new unit of digital currency and rewards them with it as an incentive to keep maintaining the network, thus is digital currency created. Because it can take anything from several days to years for an individual to successfully mine a coin groups of users combine their resources into a mining ‘pool’, using the joint processing power of their computers to mine coins more quickly.

HunterCoin the game sits within such a blockchain for a digital currency also called HunterCoin. The act of playing the game replaces the automated process of mining digital currency and for the first time makes it a manual one and without the need for expensive hardware. Using strategy, time and teamwork, players venture out onto a map in search of coins and on finding some and returning safely to their base (other teams are out there trying to stop them and steal their coins) they can cash out their coins by depositing them into their own digital wallet, typically an app designed to make and receive digital payments. 10% of the value of any coins deposited by players go to the miners maintaining HunterCoin’s blockchain plus a small percent of any coins lost when a player is killed and their coins dropped. While the game graphics are basic and significant rewards take time to accumulate HunterCoin is an experiment that might be seen as the first video game with monetary reward built in as a primary function.

Though still in development VoidSpace is a more polished approach towards gaming in a functioning economy. A Massively Multiplayer Online Roleplaying Game (MMORPG), VoidSpace is set in space where players explore an ever-growing universe, mining natural resources such as asteroids and trading them for goods with other players with the goal of building their own galactic empire. Players will be rewarded for mining in DogeCoin, a more established form of digital currency which is currently used widely for micro-payments on various social media sites. DogeCoin will also be currency of in-game trade between players and the means to make in-game purchases. Like HunterCoin, DogeCoin is a legitimate and fully functioning digital currency and like HunterCoin it can be traded for both digital and real fiat currencies on exchanges like Poloniex.

Though it is early days in terms of quality the release of HunterCoin and VoidSpace is an interesting indication of what could be the next evolution for games. MMORPG’s are currently being considered as ways to model the outbreak of epidemics as a result of how player’s reactions to an unintended plague mirrored recorded hard-to-model aspects of human behaviour to real world outbreaks. It could be surmised that eventually in-game virtual economies could be used as models to test economic theories and develop responses to massive failures based on observations of how players use digital currency with real value. It is also a good test for the functionality and potential applications of digital currencies which have the promise of moving beyond mere vehicles of exchange and into exciting areas of personal digitial ownership for example. In the mean time, players now have the means to translate hours in front of a screen into digital currency and then dollars, sterling, euros or yen.

Return of Space Simulation

Although it was a delight for me to experience all the latest games that are going to hit the market eventually, the one that truly turned my head and left me speechless was ‘No Man’s Sky’. This game literally beggars all description as no one has ever attempted to build or even conceive a game of such scale. This is basically a procedurally generated massive game, which may sound simple, but, as the saying goes, you got to see it to believe. The mesmerizing vistas and the bizarre environment teeming with unique flora and fauna on a seemingly alien planet are just the beginning of the story. This vast exploration game takes you on the journey to explore countless planets, and the best part is: you get to have your own space ship to fly off into space and back into different planets. How big is the size of the world you ask? Well, would it impress you if I were to tell you that every single player will be starting off on a different planet of his/her own? Can you now imagine the scale of this game? Besides the expansive universe, the vibrant visuals and dynamic environments are just sight of sore eyes.

What happens when you marry the genre of space simulation with first person shooter? You get a game called ‘Dreadnought’. This free-to-play action space simulation game is just what the E3 had been missing all along. We have all played fast paced action games where little thinking and more reflexes are required. We have also seen previous space simulation games where your little pea sized craft sometimes gets into a pathetic situation with a gigantic mother-ship of some kind, and you die wishing that only if you had one of those humongous ships at your command. To fill this void in your little world of gaming, ‘Dreadnought’ fills right in. This free-to-play massively online game puts you in a team battle where you fight off against the enemy ships using skills and tactics (not reflexes). Ever played ‘World of Tanks’? If so, then you will know exactly what I am talking about.

These are just a few titles of space simulation games that are going to leave a good long lasting mark on this genre; however, a game that will not only revitalize the genre to the backbone, but also revolutionize the gaming industry itself is ‘Star Citizen’. Star Citizen is the largest crowd funded Kickstarter project to date. With Chris Roberts, the chief developer of ever green titles such as Freelancer and Starlancer, at the helms, Star Citizen is on its way to becoming one of the largest PC exclusive game in the industry. The reason why this game is PC exclusive is quite simple: the consoles just cannot handle the demand of the graphics that are being run on this game. Using modified Cry Engine 3, this game is set in an open universe with tons of exploration to be done, battles to be fought and places to be conquered.

Game of Draw Poker

The game was the result of an evolutionary process that started when poker was first took shape in America early in the nineteenth-century. Just when and where it was first played is subject to a continuing debate among historians, as is the game’s origins. Several postulations attribute the game’s lineage to a French game called “poque” or possibly to a German game known as “pochspiel.” British historians state that the game was a direct descendent of the English card game of “brag.” Still other researchers claim that poker evolved from a sixteen-century Persian card game called “as nas” that was played with a twenty-five-card deck containing five suites and has rules similar to five-card stud poker. Since exact documentation of poker’s early history is impossible to determine its inception will probably remain a mystery.

Poker is thought to have started in America sometime in the early 1800’s, possibly in saloons of New Orleans. From there it spread up the Mississippi and Ohio rivers by way of the commercial steam boat traffic. Then as the wagon trains and railroads pushed the frontier west, poker continued to gain popularity with the early adventurers. An English actor, Joseph Crowell, recorded seeing poker being played on the riverboats in his diary of 1829 and later in his 1844 book, Thirty Years Passed Among the Players in England and America. A reformed gambler by the name of Jonathan H. Green wrote about early poker in his book, Exposure of the Arts and Miseries of Gambling that was published in 1843. Both men described an early version of poker that was played with a twenty-card deck (A-K-Q-J-10). Each of four players was dealt five cards and bets were placed on these five original cards without discards or draws. When the betting was over the owner of the best hand won the pot – in the order of one pair, two pair, triplets, full house (one pair and a triple), and four of a kind. Due to the limits of a twenty-card deck there was only a single round of betting before the winning hand was declared and this made bluffing a much more difficult maneuver.

As the game evolved it moved to a thirty-two card deck and then eventually to the standard “French deck” of fifty-two cards. Sometime in the mid-1830’s straights and flushes were introduced as winning hands. A few years later draw poker was born and started making the rounds of gambling halls in the west. The first mention of draw poker appeared in the American edition of Bohn’s New Handbook of Games in 1850. In that same year, wild cards were introduced to poker play.

With these enhancements draw poker and another version called stud poker became the card games of choice among the soldiers on both sides of the Civil War. Originally called, “stud horse” poker, the game was played around the campfires between battles and was a close rival to draw poker in popularity. Both versions are conducive to bluffing but in stud poker, you are not allowed to draw or discard cards. Rather, some of the cards are dealt face down and some face up to the player so that everyone at the table knows a few of the cards being held by each player. Betting occurs after each new face up card is dealt and after the last face down card is dealt. The first mention of stud poker appeared in the American Hoyle of 1864.

In draw poker all the cards are dealt face down to the players and after all of the cards have been dealt there is a round of betting. Then players may discard any number of cards and receive the same amount of cards from the dealer. When all the players have completed their hands there is another round of betting before the winner is declared. Later, in 1870, jackpot poker was introduced in an attempt to prevent players with poor hands from being drawn into a pot that was impossible to win. In this version, players were required to have jacks or better to open betting. If a player did not possess the minimum to play, they were required to fold and lose their ante.

The first recorded set of rules for playing draw poker came about when Robert C. Scheneck, a United States ambassador to Great Britain, introduced the game to the members of Queen Victoria’s court at a party in 1872. Fascinated with the new game the royalty asked Scheneck to jot down the rules of the game so they could play the game after he returned to America. He obliged and his handwritten rules of play were then printed by the queen’s staff for future parties. Later, without his permission or that of the queen’s court, his set of rules were published as a small booklet and sold to the masses. Entitled, A Flowery Path to Wealth: The Game of Draw Poker as Taught to the English Aristocracy, the pamphlet was a major hit with the British people who quite often referred to the game as “Scheneck’s poker”. Scheneck, who had served as general under President Lincoln, was embarrassed by the public release of his rules that he had been assured would be used privately by queen’s court.

John W. Keller, an American, included Scheneck’s rules for draw poker in his own book, The Game of Draw Poker, published in 1887. In addition, he used a portion of a letter written by Scheneck to a political friend, Thomas L. Young; to describe how the ambassador had unwittingly became party to the publication of the first set of rules for the game.

Keller’s book provided a more detailed account of the rules and variations to the game as well as a section on progressive poker, which he described as being “The latest development of draw poker… and doubtless owes its origin to the popularity of progressive euchre.” Contrary to Keller’s comments, progressive poker never caught the attention of American gamblers and its play quickly faded from the gaming scene.

Throughout the book, Keller refers to a noted mathematician, “Dr. Pole” who provided the probability and odds for draw poker hands. At the end of the book, he summarizes Pole’s calculations in a series of probability tables, which have stood the test of time. According to Dr. Poe’s figures, there is an astounding 2,598,960 possible hands in draw poker.

Last of Us (Remastered)

Naughty Dog fails to disappoint with undoubtedly the best game they have made, and that’s saying a lot. If Uncharted 2 set the bar, The Last of Us jumped six feet over. The Last of Us was a fire that burns and will burn as long as there is one little spark. The Last of Us had high expectations that all started with Uncharted: Drake’s Fortune, but in that time, we gamers have had the chance to see Naughty Dog evolve and grow. And we are very happy they did.

This game is story-telling at its finest with Neil Drukkman and Bruce Stratley taking control of this project. The less you know about this game, the better. If I were you, I wouldn’t even watch the trailers. In short, a man is hired to deliver a package to the Fireflies, a group of survivors trying to change the world. The package, though, is a girl. Joel and Ellie must take a trip across the country in order for Ellie to be delivered to the Fireflies.That is all I can say about the story.

Gameplay, last but not least, is also amazing. It can be difficult and even frustrating at times, but that’s the beauty of it. It all pays off. You, as the player, want to go through hell just to see a conversation between Joel and Ellie. The shooting mechanics are great, as is the hide-n-seek and cat-n-mouse tactics. Health is difficult to come by, as you must get the materials needed to craft a health kit. Everything is in real-time, though, so you can’t be in the midst of bullets entering your body to pause the action and use your health kit. You must find cover or be unseen by foes. Now the enemies include the terrifying clickers (blind but great hearing infected), runners (fast but deaf infected), humans, and more. To sum up, The Last of Us is a must-buy. I would recommend it to anyone that I know.

Get a Game Server Hosted

The first is peer to peer. Peer to peer is a well established protocol of information sharing between willing computers. In the case of online computer games this is where one computer acts as the host (master computer if you like) and all other players’ computers send their information to the master. This gives the player hosting the game a slight advantage in response time or lower ping and of course once that player leaves the game the server no longer exists as it was dependent on his connection, historically this has been referred to as a ‘listen server’.

Dedicated Servers. Some games companies like Activision and EA provide their own online “official” or “ranked” dedicated servers where they have their own machines in their own data centre hosting official servers that they control and admin. Console games generally also have their own dedicated servers provided by the developers or peer to peer solutions in some cases as with Modern Warfare 2 and 3. But some servers are provided by individuals who like to have personal control over how their game server is setup. These come in two options. Either the individual has a rented or owned machine and hosts the game server themselves. The second option is to rent a dedicated game server from a large list of GSP’s (game server providers) who for a small monthly charge can host your server for you 24 hours a day and have web based graphic user interfaces in order to start, stop, reinstall, edit configuration files, setup scheduled restarts, install mods and much more. This is in large part the most common choice as it is both cost effective and much easier to get started. Only basic knowledge is needed in order to host a server this way. That is why the GSP industry has grown to a 5 million dollar a year industry.

What are online servers?

A server is a machine running in a data centre (DC) with a high bandwidth connection to the internet and a redundant power supply to keep things online 24 hours a day, 365 days per year. This allows lots of players to connect to one place to all play together. GSP’s host their game servers on machines in a data centre.

What is ping?

Ping is just an ICMP command that checks the time it takes for a packet of information to travel from one computer to another and back again. Ping is measured in ms or milliseconds which are thousandths of a second. A game server that is hosted within 300 miles of your physical location should provide you with a good latency to your game server.

Full Dedicated Server

I have heard of dedicated servers. What are these?

You can rent a full dedicated server, this gives you root access to a Windows Server machine via Remote Desktop Connection. This is for advanced users as setting up a game server using steamcmd and configuring the firewall can be a time consuming process but for large communities and clans this is the only option. Full control over your game servers, root access to all of the files, something you will never get with shared game server hosting. It comes with a cost though, around the $100 per month mark so get those donations flowing to pay for the hardware.

Shared Game Server Hosting

Renting through a GSP (game server provider) is the most common and the best bang for your buck way to run a game server. You choose a provider from the many 100’s out there, choosing which provider to go with can be quite a daunting task. Here are the main points to consider.

  • Price. Well price is king in most cases and a lot of gamers would have looked for the cheapest company in the top ten of Google and gone with them without even thinking about it. However choosing the lowest price is a haphazard way to choose any service, whether it be a plumber, an electrician or in this case a game server. You can choose the cheapest and take a punt, go for the most expensive and hope that translates into a quality service or if you’re like me go for the middle ground, not too cheap and not too expensive. I use this practice when choosing everything, from toasters to hotel rooms. But price isn’t the only factor to consider.
  • Reputation. Reputation has an extremely strong influence in any decision on which service provider to use. There are game server companies that seem to of been around since the dawn of the internet age, and there are new unknown companies that have only formed in the past years. The older companies have seen it all before and maybe can get caught not putting the effort into the control panel functionality that a modern games and gamers demand. New vibrant young companies can be enthusiastic and energetic in their approach to both new game releases and support but they can also make mistakes and show a lack of experience in challenging support matters. The complicated nature of the newer indie games and steam early access games make it very difficult to get a smooth running game server so I would opt for the middle ground again, a company that’s not too long in the tooth but also old enough to have experience where it matters.